#include <properties.h>
gehe zum Quellcode dieser Datei
Funktionen | |
| create () | |
| open () | |
| pray () | |
Variablen | |
| inherit std | room |
| create | ( | ) |
Definiert in Zeile 5 der Datei church.c.
Benutzt AddCmd(), AddDetail(), create(), P_INT_LONG, P_INT_SHORT, P_LIGHT und SetProp().
00006 { 00007 ::create(); 00008 SetProp(P_LIGHT,1); 00009 SetProp(P_INT_SHORT,"Village church"); 00010 SetProp(P_INT_LONG, 00011 "You are in the local village church.\nThere is a huge pit in the center,\n" + 00012 "and a door in the west wall. There is a button beside the door.\n"+ 00013 "This church has the service of reviving ghosts. Dead people come\n"+ 00014 "to the church and pray.\n"+ 00015 "There is a clock on the wall.\n"+ 00016 "There is an exit to south.\n"); 00017 AddDetail("pit","In the middle of the church is a deep pit.\n"+ 00018 "It was used for sacrifice in the old times, but nowadays\n" + 00019 "it is only left for tourists to look at.\n"); 00020 AddDetail(({"elevator","door","button"}), 00021 "The elevator doesn't work any more. It must be a relict from another time,\n"+ 00022 "a long-gone time, as this whole building.\n"); 00023 AddDetail("clock","The clock shows this game hasn't been rebooted for centuries. Time is\n"+ 00024 "standing still in this strange room.\n"); 00025 AddCmd("pray","pray"); 00026 AddCmd("open","open"); 00027 AddCmd("push","open"); 00028 }

| open | ( | ) |
Definiert in Zeile 30 der Datei church.c.
Benutzt notify_fail().
00031 { 00032 notify_fail("The elevetor doesn't work anymore, sorry.\n"); 00033 return 0; 00034 }

| pray | ( | ) |
1.6.3